![]() ![]() Being able to equip a number of modifications also opens the possibility of finding new combinations that mean the difference in getting that sought-after medal. Each mod or upgrade is both varied and imaginative, such as creating an explosion every time you melee to busting through walls simply by walking into them. Many of the upgrades are not prohibitively expensive, and there is always a new mod just around the corner. Along with medals, players collect cash for gun and Jydge upgrades (perks). If you’ve read my Neon Chrome review, you’ll remember my praise of the perk system being a highlight of that experience the same holds true for Jydge. While most fall so quickly to your guns it hardly matters, the detail could have helped pull me into the world a bit more. Even the named enemies look like any other goon you fight, save for the name that appears next to them and the fact that they are slightly tougher. The top-down view limits the enemy’s aesthetics, with their only distinguishing characteristic being hair color and what gun they are toting. You also won’t see much variety from the enemies, either. Even the speediness of the missions (most lasting only a couple minutes) doesn’t save the experience from becoming a chore. Only a few of the medals are overtly difficult to obtain, but after so many repeated playthroughs, a once fun and bombastic experience became mundane. However, increasing the difficulty doesn’t change many of the levels’ characteristics, aside from fighting both more and stronger enemies. In order to reach the third act and beyond, players need to grab nearly all of the medals that are available. The two difficulties have their own set of medals, so progressing isn’t the herculean task it first appears to be - at least in the first half of the game. Medals are obtained by completing objectives, such as defeating all enemies, or collecting evidence. Jydge goes the opposite route of Neon Chrome, and has a set level design and medal system that forces players to replay those levels to unlock mods, upgrades, and progress to later levels. But whereas you fought against the man in Neon Chrome, in Jydge, you are the man - a one man police force out to fight against violent street gangs. ![]() Like Neon Chrome, Jydge is also a top-down shooter set in a dystopian future. On the other hand, the number of levels in Judge is incredibly short, and the game forces the player to replay those levels a number of times in order to progress in the game. Jydge does have a larger variety of guns and perks, which does liven up the gameplay. ![]() Once you learn the controls of one game, you can immediately apply that to the other. If you don’t, no worries, because I’m going to cover a lot of the same points with Jydge as I did with Neon Chrome, as both use the same blueprint. If you want to check out my thoughts on Neon Chrome, you can see them here. During this winter month, I was tasked with reviewing not one, but two games from developer 10tons LTD.
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